It’s mostly the same game, but with upgraded visuals and a year’s worth of downloadable content included.
Today sees the launch of a new remastered version of Paradise, available on the Xbox One and PS4 (a PC version is expected later this year). “After the second week of launch, we looked at some of our data and realized we didn’t know our audience at all.” “We thought that’s what our audience was,” says Matt Webster, a producer on the game who now serves as Criterion’s general manager. Instead they opted to focus on the game’s social features and explore the big new world. Soon after launch, though, they realized they had it all wrong: 90 percent of players didn’t even touch the races. They expected players would really dig into the hardcore racing aspects, battling against each other in online races and competing in the ranked progression system. But for Paradise, the team moved in a slightly different direction, spreading out a huge range of challenges across a vast, open world. Previous entries in the series were focused on arcade-style challenges, where players would attempt to crash cars with pinpoint precision. When Burnout Paradise first launched in 2008, the development team had an idea of the kind of audience it would attract.